All patch notes

Version 2.7.1

Custom Tools, territory heatmaps & duels

A Custom Tools workspace for your own widgets and dashboards, a rebuilt player detail, weapon-level hit data, territory heatmaps and duel data in Intelligence.

Version 2.7.1 expands what you can do with your data: a new Custom Tools workspace for building your own widgets and dashboards, a rebuilt player detail with a full stat catalog and teammate comparison, weapon-level hit data in Loadout, territory heatmaps for map control, and duel (XvY) data in Intelligence.

Highlights

  • New Custom Tools workspace (Performance > Custom Tools): build your own widgets and dashboards from six datasets — XvY states, Economy ROI, Damage impact, Objectives, Trade spacing and Players.
  • Guided creation: a 4-step wizard (Goal → Breakdown → Metric → Finish) with a live preview of the real widget, plus a template gallery, built-in tutorial and one-click import of your saved Custom XvY matrices.
  • Tools stay private or are shared with your team, with per-widget CSV export and pinning to your stats dashboard.
  • Player detail rebuilt: a searchable Stats tab catalogs every tracked stat — combat, per round, openings, multikills, clutch, objective, accuracy, operator — each with derived detail and team rank.
  • New Compare tab: mirrored side-by-side stat blocks against a teammate, with signed deltas, team rank per metric and click-to-highlight on both sides.
  • Cleaner player navigation: subtabs moved to the top bar, the context header became a single-line toolbar, and the metrics snapshot now appears only on Overview.
  • Loadout weapon cards now show each weapon's hit distribution (HS/BS/LS share and hit counts) next to Carry, Buy rate, Mix, K/R held, ATK/DEF kills and Round W/R — rounds won while the weapon was equipped (available for matches with round detail).
  • Smoother match loading: opening a match now uses one bundled request instead of seven parallel ones, so clicking through matches no longer trips API rate limits.
  • Reworked map control overlay on the round tactical map: control resolves per zone and paints wholly, with clearer ownership colors, a clean frontier line instead of cell edges, a contested hatch and an on-map legend.
  • New Territory heatmap panel on the match Overview: every analyzed round aggregates into a heat field of where each side held ground — Attack/Defense and Team/Opponent/Both views, Cells/Zones modes, a threshold slider and an expandable map.
  • New HeatMap tab in Performance > Maps: the same heatmap across matches — analyze one match or merge the 8 most recent on a map into a single field. Results are saved as compact artifacts to your team's database, so teammates reuse them instead of re-running the analysis.
  • New public XvY duels in Intelligence: Team profile gains a duel ledger (K, D, first kills, multi-kills, ECON avg) for the active five plus signature targets and threats, and Compare gains a 5×5 kill matrix (All / First / Op kills) with Multikills and Clutches tables. Coverage is shown per map.

Familiar workflows remain in place — version 2.7.1 simply gives you more ways to read your own data.